Embark on a groundbreaking adventure with us as we take your ideas and create an immersive virtual experience. Challenging what is possible in interactive storytelling, virtual reality offers a portal to a unique world you can transport your audience to, placing them right inside of the story.
Using the latest technologies including the Oculus Rift, Leap Motion and the Unreal and Unity engines, we have all the tools to realise your vision in the best possible way ensuring a high standard of quality content.
With several released console and smartphone titles, and more recently working on the Assassin’s Creed Chronicles: China game we are well versed in real-time content delivery.
Bridging the gap between creativity and technology, the future of virtual reality storytelling is here, and we couldn’t be more excited.
Driven by our own excitement and love of the medium we have found ourselves becoming more and more involved with Virtual Reality. Pushing the boundaries, both of what has been established within the technology, as well as what can be achieved with the imagery and sound.
Using interactive elements, such as this training environment, helps engage the user by further immersing them in this virtual world – when you move your hands in a certain way you see your virtual hands move in the exact same way within your headset. This adds to the realism, letting you more easily believe you are within this world. By networking two headsets, a teacher / student interaction can also be carried out, so that the pupil is lead through the exercise.
Virtual Reality, particularly something as “hands on” as this example, is a great resource to still achieve practical training when the other alternative is too expensive, dangerous or simply impossible.
The Planets Enviroment is the most relatable example to school, college or university education. This would help to engage and excite students, particularly those who learn in a kinesthetic or even visual way. This is just one of many examples of how this level of immersion and interaction could be used within the classroom – setting our minds to wonder how far this could be taken.
This was turned around from concept to completion within two weeks, dispelling myths that VR is extremely expensive. We can also provide the necessary hardware to run these applications – headset, PCs, and Leap Motions can all come under the development cost.
An example of Augmented Reality Video Integrated CGI and VFX in VR, by adding in the CGI camper van into live active footage.